Blasphemer Wheel

-blasphemer wheel

large wooden shield, disarm

if the wielder is maintaining a pin on a creature of the same size or smaller, they can instead make a Profession (torturer), or a Knowledge Religion check to tie the creature to the wheel. the enemy must make a fort save against that check to resist the wheel, and if it fails, its arms, and legs (or up to 4 eligible limbs) are broken and twisted onto the wheel spokes. this entangles the target and deals 4d4 strength damage and applies 1d4 bleed damage / round for 30 minutes.

afterwards, once the victim is dead, the corpse, if left attached, provides the wielder an additional bonus. the creature's base weight (x0.93) is added to the weight of the wheel. While carried, a wheel with a corpse provides a +2 to saves vs evil spells. Removing a corpse from the wheel without damaging it requires a full round action. Helpless creatures can not resist the wheel, but the torturer must still make a DC check to secure the creature properly. Creatures that are immune to precision damage, are immune to all of the effects of this item, assuming that they do not have vulnerabilities to weapons that target their anatomy. A wheel can held the equivalent of one creature equal to the size of the wheel itself (a wheel made for a medium size user can hold 1 medium, or two small creatures). A wheel can not hold any creatures two sizes smaller than itself or less, or any creatures larger than its own size.