Si'ir

Dogma:
"Knowledge is eternal; self creating; and exists only because of those who understand the importance of teaching new generations.

Though few become complete Clergymen of Se'ir, many revere the deity in everyday prayers. It is said that all the worlds great inventors were directly inspired by divine contact, and must be understood as if they were holy in nature.

Se'irists believe that divinity can be achieved by collecting a forbidden knowledge held by this god.

Worshippers of Siir's Avatars grant boons to crafters, favored by the Reassemblers, who live their lives crafting for the church of Siir. Inventing is a birthrite to many of Siir's families, mostly Dwarves, who naturally honor intelligent crafters in their society. There is no more honored tradition than the engineering of large buildings, and underground chambers, especially those with creative mechanical aspects, and traps. Trap building is likewise seen as an honorable persuit, as victory via trap is a strategy considered viably by the holy royal engineering court, and enormous trap rooms with puzzles designed to defeat would be worshippers are beloved by priests, favorited by outsiders, and litter the Dwarven Kingdom. Crafting of any magical goods brings about the glory of Siir's allies, particularly when used to overpower aggressors during battle. The greatest crafters, Engineers exist at all levels of the Siirist model civilization, including royalty, due to the requirement of victory in combat to ensure survival, provided by the assembly workers who invent expendable armaments for their armies.

Possessions
Shrine: Architect's Study, Siga